TheZZAZZGlitch's April Fools Event 2019
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# These are the patches I used to speed through the game.
# They include:
# - All pokemon's stats and HP are max when sent into battle
# - HP bars deplete instantly (to avoid destiny bond softlocking the game...)
# - No trainers can spot you (used to solve PK1 mostly)
diff --git a/Makefile b/Makefile
index e213bf63c..812cb9799 100644
--- a/Makefile
+++ b/Makefile
@@ -89,6 +89,7 @@ endif
pokecrystal.gbc: $(crystal_obj) pokecrystal.link
$(RGBLINK) -n pokecrystal.sym -m pokecrystal.map -l pokecrystal.link -o $@ $(crystal_obj)
$(RGBFIX) -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
+ dd bs=1 if=baserom.gbc of=pokecrystal.gbc count=2 conv=notrunc skip=334 seek=334
tools/sort_symfile.sh pokecrystal.sym
pokecrystal11.gbc: $(crystal11_obj) pokecrystal.link
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 38abbb51f..f752e4d46 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -3884,11 +3884,13 @@ InitBattleMon:
ld bc, MON_NAME_LENGTH
call CopyBytes
ld hl, wBattleMonAttack
- ld de, wPlayerStats
+ ld a, $ff
ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK
- call CopyBytes
- call ApplyStatusEffectOnPlayerStats
- call BadgeStatBoosts
+ call ByteFill
+ ld a, $ff
+ ld [wBattleMonHP], a
+ nop
+ nop
ret
BattleCheckPlayerShininess:
diff --git a/engine/overworld/events.asm b/engine/overworld/events.asm
index a84d72db4..9d1dd8d44 100644
--- a/engine/overworld/events.asm
+++ b/engine/overworld/events.asm
@@ -294,8 +294,10 @@ PlayerEvents:
CheckTrainerBattle_GetPlayerEvent:
nop
nop
- call CheckTrainerBattle
- jr nc, .nope
+ nop
+ nop
+ nop
+ jr .nope
ld a, PLAYEREVENT_SEENBYTRAINER
scf
diff --git a/engine/pokemon/health.asm b/engine/pokemon/health.asm
index d11a073b5..0cd97d237 100644
--- a/engine/pokemon/health.asm
+++ b/engine/pokemon/health.asm
@@ -104,7 +104,9 @@ ComputeHPBarPixels:
ret
AnimateHPBar:
- call WaitBGMap
+ ret
+ ret
+ ret
call _AnimateHPBar
call WaitBGMap
ret