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72 lines
1.9 KiB
72 lines
1.9 KiB
# These are the patches I used to speed through the game.
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# They include:
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# - All pokemon's stats and HP are max when sent into battle
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# - HP bars deplete instantly (to avoid destiny bond softlocking the game...)
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# - No trainers can spot you (used to solve PK1 mostly)
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diff --git a/Makefile b/Makefile
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index e213bf63c..812cb9799 100644
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--- a/Makefile
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+++ b/Makefile
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@@ -89,6 +89,7 @@ endif
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pokecrystal.gbc: $(crystal_obj) pokecrystal.link
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$(RGBLINK) -n pokecrystal.sym -m pokecrystal.map -l pokecrystal.link -o $@ $(crystal_obj)
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$(RGBFIX) -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
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+ dd bs=1 if=baserom.gbc of=pokecrystal.gbc count=2 conv=notrunc skip=334 seek=334
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tools/sort_symfile.sh pokecrystal.sym
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pokecrystal11.gbc: $(crystal11_obj) pokecrystal.link
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diff --git a/engine/battle/core.asm b/engine/battle/core.asm
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index 38abbb51f..f752e4d46 100644
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--- a/engine/battle/core.asm
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+++ b/engine/battle/core.asm
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@@ -3884,11 +3884,13 @@ InitBattleMon:
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ld bc, MON_NAME_LENGTH
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call CopyBytes
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ld hl, wBattleMonAttack
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- ld de, wPlayerStats
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+ ld a, $ff
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ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK
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- call CopyBytes
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- call ApplyStatusEffectOnPlayerStats
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- call BadgeStatBoosts
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+ call ByteFill
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+ ld a, $ff
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+ ld [wBattleMonHP], a
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+ nop
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+ nop
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ret
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BattleCheckPlayerShininess:
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diff --git a/engine/overworld/events.asm b/engine/overworld/events.asm
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index a84d72db4..9d1dd8d44 100644
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--- a/engine/overworld/events.asm
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+++ b/engine/overworld/events.asm
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@@ -294,8 +294,10 @@ PlayerEvents:
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CheckTrainerBattle_GetPlayerEvent:
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nop
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nop
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- call CheckTrainerBattle
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- jr nc, .nope
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+ nop
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+ nop
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+ nop
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+ jr .nope
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ld a, PLAYEREVENT_SEENBYTRAINER
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scf
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diff --git a/engine/pokemon/health.asm b/engine/pokemon/health.asm
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index d11a073b5..0cd97d237 100644
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--- a/engine/pokemon/health.asm
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+++ b/engine/pokemon/health.asm
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@@ -104,7 +104,9 @@ ComputeHPBarPixels:
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ret
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AnimateHPBar:
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- call WaitBGMap
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+ ret
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+ ret
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+ ret
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call _AnimateHPBar
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call WaitBGMap
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ret
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