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@ -10,7 +10,6 @@ |
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#include "blur.h" |
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#include "blur.h" |
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#include <math.h> |
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#include <math.h> |
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#include <xmmintrin.h> |
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#include <xmmintrin.h> |
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#include <tmmintrin.h> |
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#include <immintrin.h> |
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#include <immintrin.h> |
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#define ALIGN16 __attribute__((aligned(16))) |
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#define ALIGN16 __attribute__((aligned(16))) |
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@ -21,11 +20,6 @@ |
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// input pixels for given kernel size
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// input pixels for given kernel size
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#define REGISTERS_CNT (KERNEL_SIZE + 4/2) / 4 |
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#define REGISTERS_CNT (KERNEL_SIZE + 4/2) / 4 |
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// scaling factor for kernel coefficients.
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// higher values cause desaturation.
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// used in SSSE3 implementation.
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#define SCALE_FACTOR 14 |
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// AVX intrinsics missing in GCC
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// AVX intrinsics missing in GCC
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#define _mm256_set_m128i(v0, v1) _mm256_insertf128_si256(_mm256_castsi128_si256(v1), (v0), 1) |
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#define _mm256_set_m128i(v0, v1) _mm256_insertf128_si256(_mm256_castsi128_si256(v1), (v0), 1) |
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#define _mm256_setr_m128i(v0, v1) _mm256_set_m128i((v1), (v0)) |
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#define _mm256_setr_m128i(v0, v1) _mm256_set_m128i((v1), (v0)) |
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@ -215,143 +209,3 @@ void blur_impl_horizontal_pass_avx(uint32_t *src, uint32_t *dst, float *kernel, |
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} |
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} |
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} |
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} |
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} |
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} |
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void blur_impl_ssse3(uint32_t *src, uint32_t *dst, int width, int height, float sigma) { |
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// prepare kernel
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float kernelf[KERNEL_SIZE]; |
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int16_t kernel[KERNEL_SIZE + 1]; |
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float coeff = 1.0 / sqrtf(2 * M_PI * sigma * sigma), sum = 0; |
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for (int i = 0; i < KERNEL_SIZE; i++) { |
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float x = HALF_KERNEL - i; |
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kernelf[i] = coeff * expf(-x * x / (2.0 * sigma * sigma)); |
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sum += kernelf[i]; |
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} |
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// normalize kernel
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for (int i = 0; i < KERNEL_SIZE; i++) |
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kernelf[i] /= sum; |
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// round to nearest integer and convert to int
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for (int i = 0; i < KERNEL_SIZE; i++) |
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kernel[i] = (int16_t)lrintf(kernelf[i] * (1 << SCALE_FACTOR)); |
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kernel[KERNEL_SIZE] = 0; |
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// horizontal pass includes image transposition:
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// instead of writing pixel src[x] to dst[x],
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// we write it to transposed location.
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// (to be exact: dst[height * current_column + current_row])
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blur_impl_horizontal_pass_ssse3(src, dst, kernel, width, height); |
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blur_impl_horizontal_pass_ssse3(dst, src, kernel, height, width); |
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} |
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void blur_impl_horizontal_pass_ssse3(uint32_t *src, uint32_t *dst, int16_t *kernel, int width, int height) { |
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__m128i _kern[2]; |
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_kern[0] = _mm_loadu_si128((__m128i*)kernel); |
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_kern[1] = _mm_loadu_si128((__m128i*)(kernel + 8)); |
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__m128i rgbaIn[REGISTERS_CNT]; |
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for (int row = 0; row < height; row++) { |
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for (int column = 0; column < width; column++, src++) { |
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uint32_t _rgbaIn[KERNEL_SIZE] ALIGN16; |
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// handle borders
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int leftBorder = column < HALF_KERNEL; |
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int rightBorder = column > width - HALF_KERNEL; |
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if (leftBorder || rightBorder) { |
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int i = 0; |
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if (leftBorder) { |
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// for kernel size 7x7 and column == 0, we have:
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// x x x P0 P1 P2 P3
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// first loop mirrors P{0..3} to fill x's,
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// second one loads P{0..3}
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for (; i < HALF_KERNEL - column; i++) |
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_rgbaIn[i] = *(src + (HALF_KERNEL - i)); |
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for (; i < KERNEL_SIZE; i++) |
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_rgbaIn[i] = *(src - (HALF_KERNEL - i)); |
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} else { |
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for (; i < width - column; i++) |
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_rgbaIn[i] = *(src + i); |
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for (int k = 0; i < KERNEL_SIZE; i++, k++) |
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_rgbaIn[i] = *(src - k); |
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} |
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for (int k = 0; k < REGISTERS_CNT; k++) |
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rgbaIn[k] = _mm_load_si128((__m128i*)(_rgbaIn + 4*k)); |
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} else { |
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for (int k = 0; k < REGISTERS_CNT; k++) |
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rgbaIn[k] = _mm_loadu_si128((__m128i*)(src + 4*k - HALF_KERNEL)); |
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} |
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// basis of this implementation is _mm_maddubs_epi16 (aka pmaddubsw).
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// 'rgba' holds 16 unsigned bytes, so 4 pixels.
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// 'kern' holds 16 signed bytes kernel values multiplied by (1 << SCALE_FACTOR).
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// before multiplication takes place, vectors need to be prepared:
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// 'rgba' is shuffled from R1B1G1A1...R4B4G4A4 to R1R2R3R4...A1A2A3A4
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// 'kern' is shuffled from w1w2w3w4...w13w14w15w16 to w1w2w3w4 repeated 4 times
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// then we call _mm_maddubs_epi16 and we get:
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// --------------------------------------------------------------------------------------
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// | R1*w1 + R2*w2 | R3*w3 + R4*w4 | G1*w1 + G2*w2 | G3*w3 + G4*w4 | repeat for B and A |
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// --------------------------------------------------------------------------------------
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// each 'rectangle' is a 16-byte signed int.
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// then we repeat the process for the rest of input pixels,
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// call _mm_hadds_epi16 to add adjacent ints and shift right to scale by SCALE_FACTOR.
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__m128i rgba, rg, ba, kern; |
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__m128i zero = _mm_setzero_si128(); |
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__m128i acc_rg = _mm_setzero_si128(); |
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__m128i acc_ba = _mm_setzero_si128(); |
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const __m128i rgba_shuf_mask = _mm_setr_epi8(0, 4, 8, 12, |
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1, 5, 9, 13, |
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2, 6, 10, 14, |
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3, 7, 11, 15); |
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const __m128i kern_shuf_mask = _mm_setr_epi8(0, 1, 2, 3, |
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4, 5, 6, 7, |
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0, 1, 2, 3, |
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4, 5, 6, 7); |
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rgba = _mm_shuffle_epi8(rgbaIn[0], rgba_shuf_mask); |
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rg = _mm_unpacklo_epi8(rgba, zero); |
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ba = _mm_unpackhi_epi8(rgba, zero); |
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kern = _mm_shuffle_epi8(_kern[0], kern_shuf_mask); |
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acc_rg = _mm_add_epi32(acc_rg, _mm_madd_epi16(rg, kern)); |
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acc_ba = _mm_add_epi32(acc_ba, _mm_madd_epi16(ba, kern)); |
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rgba = _mm_shuffle_epi8(rgbaIn[1], rgba_shuf_mask); |
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rg = _mm_unpacklo_epi8(rgba, zero); |
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ba = _mm_unpackhi_epi8(rgba, zero); |
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kern = _mm_shuffle_epi8(_mm_srli_si128(_kern[0], 8), kern_shuf_mask); |
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acc_rg = _mm_add_epi32(acc_rg, _mm_madd_epi16(rg, kern)); |
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acc_ba = _mm_add_epi32(acc_ba, _mm_madd_epi16(ba, kern)); |
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rgba = _mm_shuffle_epi8(rgbaIn[2], rgba_shuf_mask); |
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rg = _mm_unpacklo_epi8(rgba, zero); |
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ba = _mm_unpackhi_epi8(rgba, zero); |
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kern = _mm_shuffle_epi8(_kern[1], kern_shuf_mask); |
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acc_rg = _mm_add_epi32(acc_rg, _mm_madd_epi16(rg, kern)); |
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acc_ba = _mm_add_epi32(acc_ba, _mm_madd_epi16(ba, kern)); |
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rgba = _mm_shuffle_epi8(rgbaIn[3], rgba_shuf_mask); |
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rg = _mm_unpacklo_epi8(rgba, zero); |
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ba = _mm_unpackhi_epi8(rgba, zero); |
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kern = _mm_shuffle_epi8(_mm_srli_si128(_kern[1], 8), kern_shuf_mask); |
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acc_rg = _mm_add_epi32(acc_rg, _mm_madd_epi16(rg, kern)); |
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acc_ba = _mm_add_epi32(acc_ba, _mm_madd_epi16(ba, kern)); |
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rgba = _mm_hadd_epi32(acc_rg, acc_ba); |
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rgba = _mm_srai_epi32(rgba, SCALE_FACTOR); |
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// Cairo sets alpha channel to 255
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// (or -1, depending how you look at it)
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// this quickly overflows accumulator,
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// and alpha is calculated completely wrong.
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// I assume most people don't use semi-transparent
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// lock screen images, so no one will mind if we
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// 'correct it' by setting alpha to 255.
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*(dst + height * column + row) = |
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_mm_cvtsi128_si32(_mm_shuffle_epi8(rgba, rgba_shuf_mask)); |
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} |
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} |
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} |
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