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Measure wall-clock time instead of CPU time for “locking” indicator. (#153)

related to https://github.com/i3/i3lock/issues/35
master
Michael Stapelberg 7 years ago
committed by GitHub
parent
commit
d3636246de
  1. 30
      xcb.c

30
xcb.c

@ -19,6 +19,7 @@
#include <assert.h> #include <assert.h>
#include <err.h> #include <err.h>
#include <time.h> #include <time.h>
#include <sys/time.h>
#include "cursors.h" #include "cursors.h"
#include "unlock_indicator.h" #include "unlock_indicator.h"
@ -172,11 +173,15 @@ void grab_pointer_and_keyboard(xcb_connection_t *conn, xcb_screen_t *screen, xcb
xcb_grab_keyboard_cookie_t kcookie; xcb_grab_keyboard_cookie_t kcookie;
xcb_grab_keyboard_reply_t *kreply; xcb_grab_keyboard_reply_t *kreply;
const suseconds_t screen_redraw_timeout = 100000; /* 100ms */
int tries = 10000; int tries = 10000;
/* Using few variables to trigger a redraw_screen() if too many tries */ /* Using few variables to trigger a redraw_screen() if too many tries */
bool redrawn = false; bool redrawn = false;
time_t start = clock(); struct timeval start;
if (gettimeofday(&start, NULL) == -1) {
err(EXIT_FAILURE, "gettimeofday");
}
while (tries-- > 0) { while (tries-- > 0) {
pcookie = xcb_grab_pointer( pcookie = xcb_grab_pointer(
@ -199,10 +204,17 @@ void grab_pointer_and_keyboard(xcb_connection_t *conn, xcb_screen_t *screen, xcb
/* Make this quite a bit slower */ /* Make this quite a bit slower */
usleep(50); usleep(50);
/* Measure elapsed time and trigger a screen redraw if elapsed > 250000 */ struct timeval now;
if (gettimeofday(&now, NULL) == -1) {
err(EXIT_FAILURE, "gettimeofday");
}
struct timeval elapsed;
timersub(&now, &start, &elapsed);
if (!redrawn && if (!redrawn &&
(tries % 100) == 0 && (tries % 100) == 0 &&
(clock() - start) > 250000) { elapsed.tv_usec >= screen_redraw_timeout) {
redraw_screen(); redraw_screen();
redrawn = true; redrawn = true;
} }
@ -226,10 +238,18 @@ void grab_pointer_and_keyboard(xcb_connection_t *conn, xcb_screen_t *screen, xcb
/* Make this quite a bit slower */ /* Make this quite a bit slower */
usleep(50); usleep(50);
/* Measure elapsed time and trigger a screen redraw if elapsed > 250000 */ struct timeval now;
if (gettimeofday(&now, NULL) == -1) {
err(EXIT_FAILURE, "gettimeofday");
}
struct timeval elapsed;
timersub(&now, &start, &elapsed);
/* Trigger a screen redraw if 100ms elapsed */
if (!redrawn && if (!redrawn &&
(tries % 100) == 0 && (tries % 100) == 0 &&
(clock() - start) > 250000) { elapsed.tv_usec >= screen_redraw_timeout) {
redraw_screen(); redraw_screen();
redrawn = true; redrawn = true;
} }

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