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@ -44,33 +44,29 @@ void blur_impl_sse2(uint32_t *src, uint32_t *dst, int width, int height, float s |
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void blur_impl_horizontal_pass_sse2(uint32_t *src, uint32_t *dst, float *kernel, int width, int height) { |
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for (int row = 0; row < height; row++) { |
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// remember first and last pixel in a row
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// (used to handle borders)
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uint32_t firstPixel = *src; |
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uint32_t lastPixel = *(src + width - 1); |
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for (int column = 0; column < width; column++, src++) { |
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__m128i rgbaIn[REGISTERS_CNT]; |
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// handle borders
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int leftBorder = column < HALF_KERNEL; |
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int rightBorder = column + HALF_KERNEL >= width; |
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int rightBorder = column > width - HALF_KERNEL; |
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if (leftBorder || rightBorder) { |
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uint32_t _rgbaIn[KERNEL_SIZE] ALIGN16; |
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int i = 0; |
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if (leftBorder) { |
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// for kernel size 7x7 and column == 0, we have:
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// x x x P0 P1 P2 P3
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// first loop fills x's with P0, second one loads P{0..3}
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// first loop mirrors P{0..3} to fill x's,
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// second one loads P{0..3}
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for (; i < HALF_KERNEL - column; i++) |
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_rgbaIn[i] = firstPixel; |
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_rgbaIn[i] = *(src + (HALF_KERNEL - i)); |
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for (; i < KERNEL_SIZE; i++) |
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_rgbaIn[i] = *(src + i - HALF_KERNEL); |
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_rgbaIn[i] = *(src - (HALF_KERNEL - i)); |
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} else { |
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for (; width < column; i++) |
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_rgbaIn[i] = *(src - i - HALF_KERNEL); |
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for (; i < KERNEL_SIZE; i++) |
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_rgbaIn[i] = lastPixel; |
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for (; i < width - column; i++) |
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_rgbaIn[i] = *(src + i); |
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for (int k = 0; i < KERNEL_SIZE; i++, k++) |
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_rgbaIn[i] = *(src - k); |
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} |
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for (int k = 0; k < REGISTERS_CNT; k++) |
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