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51 lines
1.8 KiB
51 lines
1.8 KiB
import 'compile/cmake'
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name=nxengine-evo
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version=2.6.2
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update_url="https://github.com/isage/$name/releases"
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update_names="/archive/v$version.tar.gz"
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define_option 'console_key=`: The key used to access the debug console'
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dlextract "https://github.com/isage/$name/archive/v$version/$name-$version.tar.gz" \
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'4801835d600fc65e710cac717c9a8eed'
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download "http://www.cavestory.org/downloads/cavestoryen.zip" \
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'5aad47f1cb72185d6e7f4c8c392f6b6e'
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extrafile "$name.desktop"
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extrafile "$name.png"
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_
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# Copy Cave Story executable and data to the source directory.
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extract 'cavestoryen.zip' '' 'unzip -qd {dst} {src}'
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cp -an CaveStory/data CaveStory/Doukutsu.exe "$name-$version"
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cd "$name-$version"
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# Some keyboards don't have the default key accessible. A saner default would be '.' or '-'.
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# Since it's kind of up to the player, I just shittily patch it here.
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console_key="$(safe_sed $(option =console_key))"
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sed -i -e "/if (key == '\`')/s/\`/$console_key/" src/input.cpp
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sed -i -e "/case '\`':/s/\`/$console_key/" src/console.cpp
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# Build the source
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compile_cmake -I
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# Extract extra data from Doukutsu.exe
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./bin/extract
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# Install game
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install -Dm755 -t "$dir_install/$dir_prefix/$dir_lib/$name" bin/nx
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mkdir -p "$dir_install/$dir_prefix/$dir_bin"
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ln -s "/$dir_prefix/$dir_lib/$name/nx" "$dir_install/$dir_prefix/$dir_bin/nxengine-evo"
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# Install data
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mkdir -p "$dir_install/$dir_prefix/$dir_data/$name"
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cp -aT data "$dir_install/$dir_prefix/$dir_data/$name"
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ln -s "/$dir_prefix/$dir_data/$name" "$dir_install/$dir_prefix/$dir_lib/$name/data"
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# Install desktop file and icon
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install -Dm644 -t "$dir_install/$dir_prefix/$dir_data/applications" "../$name.desktop"
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install -Dm644 -t "$dir_install/$dir_prefix/$dir_data/pixmaps" "../$name.png"
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# vim:set tabstop=4 shiftwidth=4 syntax=sh expandtab:
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