7 changed files with 72 additions and 0 deletions
			
			
		| Before Width: | Height: | Size: 536 B After Width: | Height: | Size: 536 B | 
| @ -0,0 +1,7 @@ | |||
| [Desktop Entry] | |||
| Name=NXEngine-evo (Cave Story) | |||
| Comment=A clone/engine-rewrite of the classic jump-and-run platformer Cave Story/Doukutsu Monogatari | |||
| Exec=nxengine-evo | |||
| Icon=nxengine-evo | |||
| Type=Application | |||
| Categories=Game;AdventureGame; | |||
| After Width: | Height: | Size: 536 B | 
| @ -0,0 +1,51 @@ | |||
| import 'compile/cmake' | |||
| 
 | |||
| name=nxengine-evo | |||
| version=2.4.1 | |||
| update_url="https://github.com/isage/$name/releases" | |||
| update_names="/archive/v$version.tar.gz" | |||
| 
 | |||
| define_option 'console_key=`: The key used to access the debug console' | |||
| 
 | |||
| dlextract "https://github.com/isage/$name/archive/v$version/$name-$version.tar.gz" \ | |||
|           'dd1b27f8ebda24263bfe9bbe3d5b092c' | |||
| download "http://www.cavestory.org/downloads/cavestoryen.zip" \ | |||
|          '5aad47f1cb72185d6e7f4c8c392f6b6e' | |||
| 
 | |||
| extrafile "$name.desktop" | |||
| extrafile "$name.png" | |||
| header_end | |||
| 
 | |||
| # Copy Cave Story executable and data to the source directory. | |||
| extract 'cavestoryen.zip' '' 'unzip -qd {dst} {src}' | |||
| cp -an CaveStory/data CaveStory/Doukutsu.exe "$name-$version" | |||
| 
 | |||
| cd "$name-$version" | |||
| 
 | |||
| # Some keyboards don't have the default key accessible. A saner default would be '.' or '-'. | |||
| # Since it's kind of up to the player, I just shittily patch it here. | |||
| console_key="$(safe_sed $(option =console_key))" | |||
| sed -i -e "/if (key == '\`')/s/\`/$console_key/" src/input.cpp | |||
| sed -i -e "/case '\`':/s/\`/$console_key/" src/console.cpp | |||
| 
 | |||
| # Build the source | |||
| compile_cmake -I | |||
| 
 | |||
| # Extract extra data from Doukutsu.exe | |||
| ./bin/extract | |||
| 
 | |||
| # Install game | |||
| install -Dm755 -t "$dir_install/$dir_prefix/$dir_libdir/$name" bin/nx | |||
| mkdir -p "$dir_install/$dir_prefix/$dir_bindir" | |||
| ln -s "/$dir_prefix/$dir_libdir/$name/nx" "$dir_install/$dir_prefix/$dir_bindir/nxengine-evo" | |||
| 
 | |||
| # Install data | |||
| mkdir -p "$dir_install/$dir_prefix/$dir_datadir/$name" | |||
| cp -aT data "$dir_install/$dir_prefix/$dir_datadir/$name" | |||
| ln -s "/$dir_prefix/$dir_datadir/$name" "$dir_install/$dir_prefix/$dir_libdir/$name/data" | |||
| 
 | |||
| # Install desktop file and icon | |||
| install -Dm644 -t "$dir_install/$dir_prefix/$dir_datadir/applications" "../$name.desktop" | |||
| install -Dm644 -t "$dir_install/$dir_prefix/$dir_datadir/pixmaps" "../$name.png" | |||
| 
 | |||
| # vim:set tabstop=4 shiftwidth=4 syntax=sh expandtab: | |||
| @ -0,0 +1,14 @@ | |||
| import 'compile/configure' | |||
| 
 | |||
| name=SDL2_ttf | |||
| version=2.0.14 | |||
| update_url='https://www.libsdl.org/projects/SDL_ttf/' | |||
| 
 | |||
| dlextract "https://www.libsdl.org/projects/SDL_ttf/release/$name-$version.tar.gz" \ | |||
|           'e53c05e1e7f1382c316afd6c763388b1' | |||
| header_end | |||
| 
 | |||
| cd "$name-$version" | |||
| compile_configure -- --disable-static | |||
| 
 | |||
| # vim:set tabstop=4 shiftwidth=4 syntax=sh expandtab: | |||
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