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161 lines
4.5 KiB
161 lines
4.5 KiB
#include <iostream>
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#include <vector>
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#include <complex>
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#include <deque>
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//#define ANIMATE
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using namespace std;
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struct Input {
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vector<vector<unsigned char>> map;
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unsigned width;
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unsigned height;
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complex<int> start;
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complex<int> end;
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};
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complex<int> dirs[] = {
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complex<int>(1, 0),
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complex<int>(0, 1),
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complex<int>(-1, 0),
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complex<int>(0, -1)
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};
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Input parse()
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{
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Input data;
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auto &map = data.map;
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for (string line; getline(cin, line);) {
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vector<unsigned char> row;
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for (auto x : line) {
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switch (x) {
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case 'S':
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data.start = complex<int>(row.size(), map.size());
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row.push_back('a' - 'a');
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break;
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case 'E':
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data.end = complex<int>(row.size(), map.size());
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row.push_back('z' - 'a');
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break;
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default: row.push_back(x - 'a'); break;
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}
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}
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data.map.push_back(row);
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}
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data.width = map.front().size();
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data.height = map.size();
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return data;
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}
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#ifdef ANIMATE
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#include <fstream>
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unsigned render_frame = 0;
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void render(const Input &input, vector<vector<unsigned>> &dist, deque<complex<int>> &scan)
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{
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auto scan_map = (bool (*)[input.width])new bool[input.width * input.height]();
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for (auto &x : scan) {
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scan_map[x.imag()][x.real()] = true;
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}
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char fname[] = "img/00000.pam";
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sprintf(fname, "img/%05u.pam", render_frame++);
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auto file = ofstream(fname);
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file << "P7\n";
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file << "WIDTH " << input.width << '\n';
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file << "HEIGHT " << input.height << '\n';
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file << "DEPTH 3\nMAXVAL 255\nTUPLTYPE RGB\nENDHDR\n";
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unsigned maxdist = 0;
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for (unsigned y = 0; y < input.height; y++) {
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for (unsigned x = 0; x < input.width; x++) {
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unsigned d = dist[y][x];
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if (d > maxdist) maxdist = d;
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}
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}
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for (unsigned y = 0; y < input.height; y++) {
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for (unsigned x = 0; x < input.width; x++) {
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uint32_t color = 0;
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color |= ((dist[y][x] * 0xFF / maxdist) & 0xFF) << 8;
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color |= input.map[y][x] * 0xFF / 26;
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if (scan_map[y][x]) color = 0xFF0000;
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file.write((char *)&color, 3);
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}
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}
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file.close();
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delete scan_map;
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}
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#endif
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vector<vector<unsigned>> calc_dist(const Input &input)
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{
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vector<vector<unsigned>> dist(input.height, vector<unsigned>(input.width));
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auto &map = input.map;
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deque<complex<int>> scan;
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scan.push_back(input.end);
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dist[input.end.imag()][input.end.real()] = 1;
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while (!scan.empty()) {
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auto pos = scan.front();
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unsigned pos_d = dist[pos.imag()][pos.real()];
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unsigned pos_h = map[pos.imag()][pos.real()];
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scan.pop_front();
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for (auto dir : dirs) {
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auto newpos = pos + dir;
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// Make sure the new position is in-bounds
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if (newpos.imag() < 0 || newpos.imag() >= (int)input.height) continue;
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if (newpos.real() < 0 || newpos.real() >= (int)input.width) continue;
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// If the distance for this position has already been calculated,
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// and is smaller than the current pos' distance, skip it.
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unsigned &newpos_d = dist[newpos.imag()][newpos.real()];
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if (newpos_d && newpos_d <= pos_d + 1) continue;
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// Make sure the height difference isn't too big
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unsigned newpos_h = map[newpos.imag()][newpos.real()];
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if ((int)pos_h - (int)newpos_h > 1) continue;
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// Otherwise, continue down this path
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newpos_d = pos_d + 1;
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scan.push_back(newpos);
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}
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#ifdef ANIMATE
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render(input, dist, scan);
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#endif
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}
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return dist;
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}
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unsigned p1(const Input &input, const vector<vector<unsigned>> &dist)
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{
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unsigned end_dist = dist[input.start.imag()][input.start.real()];
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if (end_dist) end_dist--;
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return end_dist;
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}
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unsigned p2(const Input &input, const vector<vector<unsigned>> &dist)
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{
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unsigned smallest = dist[input.start.imag()][input.start.real()];
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for (unsigned y = 0; y < input.height; y++) {
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for (unsigned x = 0; x < input.width; x++) {
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if (input.map[y][x] == 0) {
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unsigned d = dist[y][x];
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if (d && d < smallest) smallest = d;
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}
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}
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}
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if (smallest) smallest--;
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return smallest;
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}
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int main()
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{
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auto input = parse();
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auto dist = calc_dist(input);
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cout << p1(input, dist) << endl;
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cout << p2(input, dist) << endl;
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}
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