Advent of Code 2022 - 2nd attempt in c++
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#include <iostream>
#include <vector>
#include <complex>
//#define ANIMATE
using namespace std;
enum Tile {
EMPTY,
ROCK,
SAND
};
struct Input {
vector<vector<complex<unsigned>>> rocks;
vector<vector<Tile>> map;
complex<unsigned> start;
complex<unsigned> size;
};
void make_map(Input &input)
{
// Figure out map extremes
unsigned min_x = 500, max_x = 500;
unsigned min_y = 0, max_y = 0;
for (auto &rock : input.rocks) {
for (auto &p : rock) {
if (p.real() < min_x) min_x = p.real();
if (p.real() > max_x) max_x = p.real();
if (p.imag() < min_y) min_y = p.imag();
if (p.imag() > max_y) max_y = p.imag();
}
}
input.start = {min_x, min_y};
input.size = {1 + max_x - min_x, 1 + max_y - min_y};
input.map = vector<vector<Tile>>(input.size.imag(), vector<Tile>(input.size.real()));
for (auto &rock : input.rocks) {
complex<unsigned> p = rock.at(0);
input.map[p.imag() - input.start.imag()][p.real() - input.start.real()] = ROCK;
for (unsigned i = 1; i < rock.size(); i++) {
complex<unsigned> &np = rock[i];
while (p != np) {
int dx = np.real() - p.real();
int dy = np.imag() - p.imag();
if (dx > 1) dx = 1;
if (dx < -1) dx = -1;
if (dy > 1) dy = 1;
if (dy < -1) dy = -1;
p += complex<int>(dx, dy);
input.map[p.imag() - input.start.imag()][p.real() - input.start.real()] = ROCK;
}
}
}
}
Input parse()
{
Input data;
for (string line; getline(cin, line);) {
vector<complex<unsigned>> cur;
unsigned pos = 0;
for (;;) {
unsigned first = pos;
unsigned first_end = line.find(",", pos);
unsigned second = first_end + 1;
unsigned second_end = line.find(" -> ", pos);
pos = second_end + 4;
if (first == first_end || second == second_end) break;
unsigned real = stoi(line.substr(first, first_end));
unsigned imag = stoi(line.substr(second, second_end));
cur.push_back({real, imag});
}
data.rocks.push_back(cur);
}
make_map(data);
return data;
}
#ifdef ANIMATE
#include <fstream>
unsigned render_frame = 0;
void render(const vector<vector<Tile>> &map)
{
char fname[] = "img/00000.pam";
sprintf(fname, "img/%05u.pam", render_frame++);
auto file = ofstream(fname);
file << "P7\n";
file << "WIDTH " << map.front().size() << '\n';
file << "HEIGHT " << map.size() << '\n';
file << "DEPTH 3\nMAXVAL 255\nTUPLTYPE RGB\nENDHDR\n";
for (unsigned y = 0; y < map.size(); y++) {
for (unsigned x = 0; x < map.front().size(); x++) {
uint32_t color = 0;
switch (map[y][x]) {
case ROCK: color = 0xFF0000; break;
case SAND: color = 0x00FFFF; break;
default: break;
}
file.write((char *)&color, 3);
}
}
file.close();
}
#endif
complex<int> dirs[] = {
{0, 1},
{-1, 1},
{1, 1}
};
unsigned p1(const Input &input)
{
auto map = input.map;
const complex<int> sand_start(500, 0);
unsigned count = 0;
for (;;) {
bool oob = false;
complex<int> sand = sand_start - (complex<int>)input.start;
for (;;) {
bool moved = false;
for (auto &d : dirs) {
complex<int> test = sand + d;
if (test.real() < 0 || test.real() >= (int)input.size.real()) oob = true;
if (test.imag() < 0 || test.imag() >= (int)input.size.imag()) oob = true;
if (oob) break;
auto tile = map[test.imag()][test.real()];
if (tile != EMPTY) continue;
sand = test;
moved = true;
break;
}
if (!moved) {
if (!oob) map[sand.imag()][sand.real()] = SAND;
break;
}
}
#ifdef ANIMATE
//render(map);
#endif
if (oob) break;
count++;
}
return count;
}
unsigned p2(const Input &input)
{
auto map = input.map;
map.push_back(vector<Tile>(input.size.real(), EMPTY));
map.push_back(vector<Tile>(input.size.real(), ROCK));
complex<int> start = input.start;
complex<int> size = input.size + complex<unsigned>(0, 2);
const complex<int> sand_start(500, 0);
unsigned count = 0;
for (;;) {
complex<int> sand = sand_start - start;
if (map[sand.imag()][sand.real()] == SAND) break;
for (;;) {
bool moved = false;
for (auto &d : dirs) {
complex<int> test = sand + d;
// Widen the map
if (test.real() < 0) {
for (auto &x : map) x.insert(x.begin(), EMPTY);
map.back().front() = ROCK;
start += complex<int>(-1, 0);
test += complex<int>(1, 0);
size += complex<int>(1, 0);
} else if (test.real() >= size.real()) {
for (auto &x : map) x.push_back(EMPTY);
map.back().back() = ROCK;
size += complex<int>(1, 0);
}
if (test.imag() < 0 || test.imag() >= size.imag()) continue;
auto tile = map[test.imag()][test.real()];
if (tile != EMPTY) continue;
sand = test;
moved = true;
break;
}
if (!moved) {
map[sand.imag()][sand.real()] = SAND;
break;
}
}
#ifdef ANIMATE
render(map);
#endif
count++;
}
return count;
}
int main()
{
auto input = parse();
cout << p1(input) << endl;
cout << p2(input) << endl;
}