/* * Copyright © 2008 Kristian Høgsberg * Copyright © 2009 Chris Wilson * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include #include "blur.h" #define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0]) /* Performs a simple 2D Gaussian blur of radius @radius on surface @surface. */ void blur_image_surface (cairo_surface_t *surface, int radius) { cairo_surface_t *tmp; int width, height; int src_stride, dst_stride; uint32_t *src, *dst; if (cairo_surface_status (surface)) return; width = cairo_image_surface_get_width (surface); height = cairo_image_surface_get_height (surface); switch (cairo_image_surface_get_format (surface)) { case CAIRO_FORMAT_A1: default: /* Don't even think about it! */ return; case CAIRO_FORMAT_A8: /* Handle a8 surfaces by effectively unrolling the loops by a * factor of 4 - this is safe since we know that stride has to be a * multiple of uint32_t. */ width /= 4; break; case CAIRO_FORMAT_RGB24: case CAIRO_FORMAT_ARGB32: break; } tmp = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, width, height); if (cairo_surface_status (tmp)) return; src = (uint32_t*)cairo_image_surface_get_data (surface); src_stride = cairo_image_surface_get_stride (surface); dst = (uint32_t*)cairo_image_surface_get_data (tmp); dst_stride = cairo_image_surface_get_stride (tmp); //blur_impl_naive(src, dst, width, height, src_stride, dst_stride, 10000); blur_impl_sse2(src, dst, width, height, 4.5); cairo_surface_destroy (tmp); cairo_surface_flush (surface); cairo_surface_mark_dirty (surface); } void blur_impl_naive(uint32_t* _src, uint32_t* _dst, int width, int height, int src_stride, int dst_stride, int radius) { int x, y, z, w; uint32_t *s, *d, a, p; int i, j, k; uint8_t kernel[17]; const int size = ARRAY_LENGTH (kernel); const int half = size / 2; uint8_t *src = (uint8_t*)_src; uint8_t *dst = (uint8_t*)_dst; a = 0; for (i = 0; i < size; i++) { double f = i - half; a += kernel[i] = exp (- f * f / 30.0) * 80; } /* Horizontally blur from surface -> tmp */ for (i = 0; i < height; i++) { s = (uint32_t *) (src + i * src_stride); d = (uint32_t *) (dst + i * dst_stride); for (j = 0; j < width; j++) { if (radius < j && j < width - radius) { d[j] = s[j]; continue; } x = y = z = w = 0; for (k = 0; k < size; k++) { if (j - half + k < 0 || j - half + k >= width) continue; p = s[j - half + k]; x += ((p >> 24) & 0xff) * kernel[k]; y += ((p >> 16) & 0xff) * kernel[k]; z += ((p >> 8) & 0xff) * kernel[k]; w += ((p >> 0) & 0xff) * kernel[k]; } d[j] = (x / a << 24) | (y / a << 16) | (z / a << 8) | w / a; } } /* Then vertically blur from tmp -> surface */ for (i = 0; i < height; i++) { s = (uint32_t *) (dst + i * dst_stride); d = (uint32_t *) (src + i * src_stride); for (j = 0; j < width; j++) { if (radius <= i && i < height - radius) { d[j] = s[j]; continue; } x = y = z = w = 0; for (k = 0; k < size; k++) { if (i - half + k < 0 || i - half + k >= height) continue; s = (uint32_t *) (dst + (i - half + k) * dst_stride); p = s[j]; x += ((p >> 24) & 0xff) * kernel[k]; y += ((p >> 16) & 0xff) * kernel[k]; z += ((p >> 8) & 0xff) * kernel[k]; w += ((p >> 0) & 0xff) * kernel[k]; } d[j] = (x / a << 24) | (y / a << 16) | (z / a << 8) | w / a; } } }